![]() ![]() Finally, if you'll observe the change-notes included in the most recent version of this mod, you'll see that I actually made a note dictating that I had removed the version-check previously included in the mod.json because TerrainPatcher was removed from the Nexus website, and individuals who may not wish to, or may not be capable of obtaining the latest versions of the mod from GitHub should still be able to play this mod with older versions of TerrainPatcher, as the functionality for loading terrain into the game has not, and will not, change even in later versions, so a version-check is not only not a priority, but would be partially detrimental to many of the users of this mod. ![]() I don't feel as though it would be efficient or practical to create three new mod entries into the Nexus database just to distinctify between the functionality included in this mod. In regards to your request for me to separate this mod into three separate, smaller mods, unfortunately my mod is already considered to be quite miniscule, especially in comparison to some of the other mods that are in existence today. That being said, it's also important to take into account the scale of terrain improvements included in this mod, enveloping over the entirety of the Cragfields. This is because the current methodology that terrain patcher uses to implement the new terrain is a tad unoptimized, and is planned to be fixed in future versions so that wait times are not increased so drastically. Trying to attack any other part of the reaper will have no effect.First and foremost, yes, 2 Minutes is roughly the amount of time you can expect to wait while the game is launching from Steam with this mod loaded. While it is immobilized, players should approach the reaper’s head or front fins and begin slicing away at its health pool. If this shot hits, an orb of blueish light should erupt around the head and halt the reaper in its tracks. Charge up the stasis rifle and aim at the reaper’s head. With a stasis rifle and knife in hand, it is time to confront the beast. Try searching areas like the Bulb Zone, Mushroom Forest, and the Mountains. The blueprints for the upgrade station, like most other blueprint locations in this guide, can be found in wrecks. Knives are a simple weapon that players obtain near the start of the game, but players are encouraged to upgrade that survival knife into a thermoblade as soon as possible to increase its damage output. ![]() This weapon will create a force field of sorts that will keep the reaper in place if it makes contact. They can found in wrecks or debris within the Bulb Zone, Safe Shallows, and Kelp Forest. Players will first need to find a blueprint for a stasis rifle. This is the preferred method of taking down the reaper due to its high damage output but is definitely the more nerve-wracking method since it requires the player to fight the reaper in person. If the player has added in a few hull upgrades, this shouldn’t instantly result in the suit’s destruction but players should be ready to run away if the prawn suit is compromised. Meaning that even if the prawn suit isn’t attacked, players will still need to continue attacking with the drill arm for several minutes before the reaper finally keels over.īut it is likely that regardless of how the player grapples, the reaper will probably be able to twist around and attack the prawn suit. Sounds simple enough, right? Unfortunately, reapers have a really high health pool. Use the grapple arm to get close to the beast and use the drill arm to inflict damage continuously. The tactics of fighting the reaper are fairly simple. Be sure to bring along a repair tool, as it is almost guaranteed that players will need to repair their prawn suit mid-fight. Once that’s done, enter the suit and find a reaper leviathan to fight. Add a few hull enforcement upgrades and affix a drill arm and a grapple arm to the prawn suit. Once the prawn suit is built, bring it to a base with a vehicle bay so it can be upgraded. ![]()
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